
Marko Riva
Adamant Inc.
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Posted - 2010.04.11 15:14:00 -
[1]
Edited by: Marko Riva on 11/04/2010 15:15:18 Tractor Beam: You can use this to draw wrecks and cargo to you, saving you the pain of having to fly to each one.
There are a few conditions with the Tractor Beam. To use the beam the wreck or cargo container must either be yours, from a member of your gang or deployed and unanchored from your corporation. If you are in a gang with someone and they kill two ships, then leave, you will be unable to tractor those wrecks. You can however fly to them and salvage/take them normally, but this could involve hostility flags.
Has a 20km range. The brand new Rorqual Capital Industrial can equip a Capital Tractor that has a 200km range. One type of ship, the Marauder class of battleship receives a 100% bonus to the range and velocity of the tractor beams. Effectively this makes the range 40km, and the speed 1,000 m/s.
Takes a high-slot.
Variants Name Tractor Velocity Optimal Range Activation Duration Activation Cost Powergrid Usage CPU Usage Tech I Small Tractor Beam I 500 m/sec 20 km 5 sec 5 Energy 7 MW 20 tf Capital Tractor Beam I* 3000 m/sec 200 km 20 sec 200 Energy 75000 MW 100 tf
* Can only be fitted on the Rorqual ORE Capital Ship.
Furthermore I would like to state:
Small Tractor Beam I By manipulating gravity fields, this module can pull cargo containers towards the ship. Capacitor activation cost 5 GJ Structure Structure Hitpoints 40 HP Mass 50 kg Volume 50 m3 Capacity 0.8 m3 Fitting powergrid usage 7 MW CPU usage 20 tf Targeting Optimal Range 20 km Miscellaneous Activation time / duration 5000 s Tech Level 1 Max Tractor Velocity 500 m/sec Blueprint Small Tractor Beam I Blueprint Required skills Primary Skill required Science III Material Requirements Skill / Industry Industry 1 Material / Mineral Tritanium 27,500 Pyerite 12,100 Mexallon 9,900 Isogen 2,750 Nocxium 385 Zydrine 81 Megacyte 44 Waste Waste Factor 10% This module suffers from a strange glitch that causes anything beamed to warp to a random point in space for the first second of activation. Afterwards the object will reposition at the correct coordinates and behave as normal. It is merely an aesthetic glitch.
Also, it is possible to use several tractor beams on a single object by simply activating all the beams prior to locking on it. However objects aren't dragged any faster. Attempting to use several tractor beams after locking will tell you that someone is already tractor beaming the object.
And to answer your question; "sometimes".
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